User Experience, Human Computer Interaction, and Things That Are Truly Great
Big data is what happened when the cost of storing information became less than the cost of throwing it away.
Want to make people run? Don’t give them a badge for running. Give them a ball and shove four sticks in the ground. They’ll run around the field chasing the ball (and each other) for ages. The experience is intrinsically challenging and amusing, and the running is a by-product. Games rely on dynamics like these and rules to generate the conditions for positive engagement.
Each pattern describes a problem which occurs over and over again in our environment, and then
describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice
page 1 of 20